@startuml
sprite $wallpaper [48x48/16] {
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}


!define MATERIAL_WALLPAPER(_alias) ENTITY(rectangle,black,wallpaper,_alias,MATERIAL WALLPAPER)
!define MATERIAL_WALLPAPER(_alias, _label) ENTITY(rectangle,black,wallpaper,_label, _alias,MATERIAL WALLPAPER)
!define MATERIAL_WALLPAPER(_alias, _label, _shape) ENTITY(_shape,black,wallpaper,_label, _alias,MATERIAL WALLPAPER)
!define MATERIAL_WALLPAPER(_alias, _label, _shape, _color) ENTITY(_shape,_color,wallpaper,_label, _alias,MATERIAL WALLPAPER)
skinparam folderBackgroundColor<<MATERIAL WALLPAPER>> White
@enduml